Hi !
Here is a pack of 4 helipads with standard shapes :
- Square
- Octogon
- Hexadecagon (16 sides ; yes, I had to check on Google to be sure)
- Circle
- 2 ramps
- 2 stairs
- 4 light insets (red,green,blue and white)
- 3 pillars assemblies
- 3 metallic nets
Textures :
- Everything is included, what you see here are just exemples, that's up to you to modify and write your own hospital / worldwide company / mum's name on the landing area :)
- 1 dedicated texture for each shape / common textures for metal, cement, normal and rough maps, etc..
Physics :
- The invisible collision volume matches 100% the shape of the helipads. Be carefull not to hit the handrails while landing ;)
How to use :
You can not JUST place the folders under your community folder like a standard mod, this asset is for modders
- Place the content of the ZIP into the project you're working on. Final path should looks like "(...)YourProject\PackageSources\modelLib\GBZH35_Helipad_Circle/" (for example)
- Do not modify any name in the files
- If you don't see the pads/textures on your project, TRIPPLE check the names for ALL xml, bin, textures, etc.. this is 99% of the issues :)
- Read the comments, it can help
Credits :
- cc0textures.com & cdn.cgbookcase.cloud for PNG I used as basis metal textures
- @epicfool for ideas, obj files and support !
- Please mention my name if you use the helipads in your own projects, here or not, would be much apreciated !
Hope you'll enjoy it. Do not hesitate to paste a link showing the helipads at your favorite area !
I'm going to upload a new version of my ESGP Säve Flygplats using this any day now.
2 months ago
Ceemester
Pefect, extremely great !!
4 months ago
alban9
I've gotten this to work as it is and it's wonderful. However, what happens if I need to place multiple helipads of the same type in one project with different custom textures for each? For example I'm placing the same square helipad but each one has different markings for weights, etc. I can't see any way of doing that without renaming the model files to create a second model and you have stated not to rename any of the files. Anything I'm missing on how to get this done?
5 months ago
2 months ago
morg
BTSims
Thanks for creating these helipads. I was trying to follow some other tutorials and could not get them to work. Using these with the tutorial from Patriot Six made it super easy. Good job!
5 months ago
dave23913
Hi very nice work however if I try to change the helipads textures I do not succeed!
I keep the names original, just change the textures but name is the same...still....no change when I load it in the Editor.
What am I doing wrong?
Please advise if you can.
Thank you in advance, Frank.
7 months ago
FrancescoD64
What an amazing collection of helipads!
My entry into scenery development and motivation to dive deeper.
The library objects can be perfectly customized to personal needs, just great.
Thanks so much, that you have shared it in this way!
7 months ago
RobinX
Just one question from a designer newbie: how do I manage to texture the circle pad which is obviously not bound to a texture file. Do I need to use third party like blender...? All other shapes have textures by default
9 months ago
4 months ago
mpbel
Syff
Really nice and helpful to finally build those hundreds of helipads since SU11. Thank you very much. Five Stars 🤩
9 months ago
Syff
5 stars for sharing this, but really too big files for nothing more : thousands of useless faces , 4k texture for one color .........
11 months ago
michelvp
Hi,
I used your lovely helipads for a "non-supported" area in Denmark 😊
I hope to make more helipad landingzones in the near future.
Regards
https://flightsim.to/file/44305/danish-virtuel-helipads-viborg-danmark
12 months ago
ChokDK
Do I need to change the Guid number every time i place a helipad?
1 years ago
Spider5983
Definately the most usefull library in the helicopter section here! Great work!
1 years ago
lucasnt
Hello, great mod. However i am having difficulties replacing pad texture. I made my own, but i can't seem to find in blender, wich one is the .png texture on the object ? between the collision and reflection ( i am a beginner ). In blender, it doesn't seem your texture are seen, for the mesh nets. I wanted also to cut in half your square net, as my helipad as only half mesh, but it breaks the model. Any chances you can help ? thanks a lot!
1 years ago
Jonwait
this mod says "not compliant with FS2020 community folder" in modmanfx. is it U5 compat?
2 years ago
hello, author said:
You can not JUST place the folders under your community folder like a standard mod, this asset is for modders
that's why it's not compliant
2 years ago
Skypat
coldnebo
Is there anyway to make the light visible from far away. It seems they only show when you get about a half mile away.
2 years ago
Mcrabtree