Be sure to check you have all the dependencies required in the tab below
Changes
- Removed excess tarmacking around airport
- Adjusted apron textures and coloration to better match aerial imagery (optimized for REX Airport Textures)
- Taxiways to runways labeled A1-A6
- Parking spots without a West label are large enough for AI planes to spawn. Do not choose these locations if you are flying with friends as an AI aircraft will probably appear in the spot with you from their perspective
Additions
- Private taxiway extended behind airport
- Windsock gabling
- GA_Medium parking for up to 14m radius
- 3D vehicles & other dressings where appropriate
- Night lighting
Fixes
- Adjusted runway length, width and orientation to better match ground textures, removing underlying apron
- Properly positioned and angled slope lighting
- Taxiway lighting removed
- Windsock placed and lit
- Beacon slightly moved off road - actual placement unknown, APD unvailable
- Vegatation place along main taxiway
- Improper autogen buildings removed and replaced with hangars, FBO
- Taxi sign placement adjusted to proper locations
- Tidied up taxi lines and hold-shorts
- Parking tees placed with parking facing outward
Known Issues
- Abnormally-shaped house at end of private taxiway off Rwy18 was not covered by autogen or custom building
- Light orbs floating near taxiways. If anyone wants them gone leave a comment, I should be able to remove these after SU6