Sim Update 10 compiled
Rebuilt runway to try and solve the issue of missing runway lights that some people were having
Adjusted lead in lights to be brighter when on turn to final
Added custom markings to the runway to be more accurate to Kai Tak original.
Fixed jetway that was separated from linkspan.
Improved ground textures in a lot of areas
Unfortunately, there doesn't appear to be a fix on the cars crossing the runway yet
Fixed a number of issues
Multiple new building models and retexturing, including fuel storage tanks and baggage building
Adjustment of lead in lights
Added new ground vehicles and improved ground textures
The file size is now 2.6GB decompressed
Update to IGS approach lights to be more realistic
Removed and replaced problematic Taxi model from the airport entrance
Texture Changes and small fixes
Basic AI aircraft file added. Ai Aircraft(if turned on) will now populate the airport, however be warned that MSFS AI is not the best and issues such as AI aircraft taxing the entire length of the runway or flying through city buildings I cannot fix. Hopefully these issues will change in a future game update.
AI will also only use runway 31 for takeoff's and landing's 🤷♂️
Sea wall model added
Lighting changes to runway 13 approach
Many other small changes
Various lighting modifications
Custom Shuttle Bus now added to gates replacing stock Asobo bus.
modified IGS for a slightly lower approach for the right turn.
various texture changes
numerous small tweaks
Nav Data added
The long-promised SID and STARS have now been added natively as well as correctly programing the IGS and ILS for runways 13 and 31 respectively. you no longer have to manually add the ILG/IGS frequency in the FMC.
I will try to add the SC NDB approach at a later date.
Modified lead-in lights.
removed items left missed in the last update
Charts for VHHX can be found at IVAO East Region
After many months of work version, 2.0 is here!
This was a near-complete rebuild of the entire airport (still a lot more to do)
New leadin approach light system.
90% of the buildings have been re-modelled and textured; this Includes the cargo building, maintenance hangers, fire stations and partial passenger terminal interior.
Well known Kai Tak advertising billboards included at the threshold of rwy13
Custom Apron lights.
Airfield height was raised to the correct height.
Road traffic driving across the runway and apron has been stopped.
the majority of random lights have now been removed. (a couple do remain, unknown why)
Signage and markings improved
I have not had time to add all SIDs and stars yet, (current file causes CTD so I have not included it)
If you use the ingame ATC for some reason it will always direct you to use rwy 31 for landings, I don't know why.
Don't forget to remove the previous version from the community folder.
Hong Kong Kai Tak with the famous runway 13 approach that closed in 1998, little remains today of the original Airport with much of the site being redeveloped into housing and a cruise terminal. This scenery brings back that challenging approach passing low over the Kowloon district of Hong Kong the making a 47 degree right hand turn to line up with runway 13.
Extract the file ali50-Kaitak from ali501-kaitak.rar
Place file into the community folder
Runway 13 IGS Frequency 111.90 heading 088
Remember this is a visual approach so disconnect auto pilot before Checkerboard hill to make the turn to line up with runway 13
Runway 31 ILS Frequency 109.90