KULM - New Ulm Municipal Airport - New Ulm, MN
New Ulm is a city in south central Minnesota along the Minnesota River. The airport has two runways - 15-33 is the prime runway (Asphalt, 5400'x100') and the crosswind runway (Turf, 4-22 2478'x160'). While seeing infrequent business jets, the majority of traffic appears to be student pilots flying over from Mankato and flying approaches for practice.
In the sim currently the base airport was from the former layout but around 2014 the runway was extended and approach lights added for Runway 33. This was shown in the underlying scenery but the generated (Delivered) airport had the shorter runway layout and old taxiway layout. Thus the underlying scenery showed the runway at full lenght but it wasn't supported by the existing airport.
This airport was to be a trial for me to see about getting into the MSFS World Hub. Thus I have created it with all MSFS default scenery objects. Unfortunately, the World Hub hasn't left alpha yet and has only allowed for base layouts and not building updates. So I will release it here with the expectation that when the World Hub allows for new users and additional airport objects then I will try to get it accepted into the game. But the signage and taxiways and taxi lights should all be accurate here with lighting added to the tarmac area with the generic buildings.
Since it's all default objects, no additional downloads needed!
As aways, thanks for flying in Minnesota!
maxd200
Would you ever add a open hanger you can spawn into on any of your airports?
Keep up the great work!!!
spidermanMN author
3 months ago
CaptainMoonlight